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Qube san mateo
Qube san mateo













If you look closely, you will see the god-ray effect when playing the game and the motion blur when receiving a boost power-up.ĭo you have any idea how many people ignore the shooting game part of Space Qube and just use it to make, share, and print their own voxel creations? Because the background of the universe is not 3D, we also added a few post-processing tricks to make it look more beautiful. Our other reason for making a shooting game is that we think the explosion of a voxel object looks awesome because our engine can control the behavior of any single voxel in the game.

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We came up with the idea to make a space shooting game since the universe is a void and we wouldn't need to render full screen voxels and could avoid the hardware limitation.

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Its graphics chip is not as powerful as the current iPhone 5, so rendering a full screen voxel scene would have been impossible. When I was working on the ship editor, the iPhone 4 was the most recent iOS device. That explains the voxel shape building, but what made you decide to add a space shooting game to that? You've said before that you wanted a way to play with Legos with your son even though you were in a different country. And there is a very interesting design for the final boss, but I'd prefer not reveal it here and let the players discover it. I don't remember the exact number, but it should be something between 15,000 ~ 25,000 voxels. Speaking of enemies, how many voxels are there in that final boss? He looks hard.

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He told me about a few issues he encountered while making the models and I also observed his interactions with the ship editor when I traveled back to Taiwan for vacations. My son also helped me to improve the ship editor and make it easier to use. Of course, the models are actually designed and made by Louis Lu, but I promised to let him design some characters for our next game. The red skull pirate ship boss was his idea and red is his favorite color. I didn't tell him before the editor was finished so it would be kind of a surprise for him.ĭid your son help design enemies for the game? We would create models of famous characters then show the the models to each other and let the other person guess what the models were.ĭid you tell him you were making it ahead of time, or did you surprise him with the complete game? After that, we were playing a game called "I make it, you guess it". It was hard to reproduce the models with the limited Lego bricks, but I could still tell from the color and shape. He was surprised, and the day after he tried to duplicate those models with his Legos. (Now he is a big fan of Angry Birds.) I also made Mickey and Winnie the Pooh for him.

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I remember that the first model I made for him was Thomas (the tank engine) since he was a big fan of Thomas at that time. What was your son's reaction when he found out you made a game for you to play together? That said, when I was talking to Wu at Tokyo Game Show, it was the game's origin story and the ability to quickly and easily order a 3D print of one's voxel designs from within the app itself which really caught my attention. From what little I've played of it so far, the shooting game itself is a good adaptation of the genre to mobile and Louis Lu's player ship and enemy designs are really well done. The game started out as a voxel editor, as you'll see if you keep reading, with the space shooter being added later in development.













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